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Props on Fire

Trying my own approach at a "burning object" effect. System adapts to almost any convex geo that is not too thin, by sampling positions and normals. I wanted a nice fire visual (sim done in pFD) but also a system that could adapt to a bit of movement, hence the whole "loosely attached axis-aligned billboard" solution, instead of going with a more traditional "free rotating screen-aligned billboard" one. Was a bit of a challenge, but I kinda like the end result.

UE4 test level. Playing with the object physics first, then just testing the FX reaction to classic movement.

Wireframe view inside PopcornFX, you can see how the fire billboards are made and how they react to instance movement.

Wireframe view inside PopcornFX, you can see how the fire billboards are made and how they react to instance movement.