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Fly Morph VFX

Started out as a challenge from a friend back in school, so I tried several approaches to this effect over the years but never really had the time to push it further, until now. Particle system is a bit technical but nothing fancy, it's basically infinite-life particles that change behavior based on a boolean condition (called 'Morph'). When activated, a buch of different timers launch and flies are attracted to their end position on the mesh (it's a mix of attraction and position lerp, to get something both smooth and precise). Then everything just gets synced and shot in UE4.

Video render in UE4.

Particle system base with debug animation.

Particle system base with debug animation.

Dissolve shader on the creature, which is then synced with FX through sequencer.

Dissolve shader on the creature, which is then synced with FX through sequencer.